We Believe in Immersive Experiences
Immersive stories have the power to alter people's lives more than any other medium. Today’s immersive technology can draw consumers into deeply engaging game sagas and complex narrative journeys only comparable to lucid dreams or hyper real life. Our quest at Wevr is to create transcendent globally shared immersive stories that are inspiring and remarkable.
We tell our stories through realtime software simulations
Our team is born from the use and development of software to create great stories and experiences. We see the world as a balance and blend of powerful storytelling coupled with technology. We push story and core emotional ideas and realize them by engineering magical software, rendering these stories in real-time for our users. This is Wevr’s DNA.
Immersion is increasingly shaped by software. Software enables new methods to create and express stories, gameplay, characters and worlds. Beyond projecting images on a screen or the playback of sounds, delivering immersion and presence requires the integration of input and response systems only possible with software.
Wevr makes software that deliver memorable stories and moments. We call these software-based stories “simulations”. We have established a creative storytelling practice based on an immersive software development methodology that we have been refining for years. A methodology that comprises balancing agency and narrative, a multi-sensory design approach, and an obsession on the emotional arc induced by the experiences we create.
Wevr has been exploring immersive storytelling since the company was founded in 2010.
Our first simulation was an interactive story about the oceans as a web of interconnected life. TheBlu debuted in Times Square New York in May 2012, as an interactive real-time simulation with digital fish displayed on the giant Nasdaq screen and swimming from device to device on people’s phones.
Those were also the early days of the Oculus Kickstarter campaign. We’ve worked with the Samsung GearVR since its first prototype in early 2014 and theBlu was an initial launch title. In November that same year, Wevr was the first company to get access to Valve’s VR HMD prototype which was affectionately called the “-1 Dev. Kit” that eventually became the HTC Vive. Wevr’s “theBlu Encounter” would be the first demo shown on the Vive at HTC’s launch event in Barcelona in March 2015, as well as at Valve’s Game Developers Conference unveiling in San Francisco later that month.
Over the last several years we’ve developed our own toolkit of best practices to deliver presence with zero nausea for the full range of devices from mobile to room-scale VR and LBE. And we’ve created numerous experiences across devices and formats.
More recently we partnered with Vulcan (the late Paul Allen’s company) on the Holodome project - an immersive projection format enabling groups of up to 10 people at a time to step into a dome and have a shared immersive experience together.
Wevr will continue to delight fans out of home and in home, always exploring and pioneering new forms of immersion.
We believe that immersive computing is the next generation platform medium over the next decade… Real-time massively scalable simulations, with AI characters co-inhabiting persistent worlds running across a range of rapidly advancing displays and wearable gear.
It takes a community of creative misfits and engineers to create the future.
Every day Wevr pushes the boundaries of VR both technologically and artistically, bear-hugging independent creatives from different disciplines as we produce and distribute groundbreaking simulations together. We believe ourselves truly fortunate to be faced with this amazing confluence of art and technology, its future unwritten, potential unlimited.
“A tech wave like this only comes along every few decades. We are unbelievably fortunate to be at the beginning of this one.”
-Michael Abrash, Chief Scientist, Oculus
We are an independent studio committed to creating extraordinary immersive entertainment experiences. Our world class team is comprised of repeat successful tech entrepreneurs, Academy Award winning creatives and designers, and veteran software engineers. After decades of developing some of the world's most technically advanced movies, games and web products, we are now pioneering new media in Virtual, Augmented and Mixed Reality. Wevr's multiple award winning global hit “theBlu” remains one of the most popular VR titles to date. Emmy finalist for Outstanding Innovation in Interactive Media, Gnomes & Goblins, is a creative collaboration with Jon Favreau (Iron Man, The Jungle Book, Lion King) with 97% rating on Steam. Wevr has produced ground breaking VR experiences with creatives including Reggie Watts, Run the Jewels, and Deepak Chopra, and has earned partnerships with Samsung, Huawei, Time, NYT, Vulcan, Google and others. Wevr is included on Fast Company’s list of "Top 10 Most Innovative companies in AR/VR in 2017". Wevr is headquartered in Venice Beach, California.
Meet the people who believe
Director MIT Media Lab, Board Member Sony, NYT
CEO Sun Microsystems
Founder Yahoo, Founder AME