Why WVS?

Neville Spiteri
February 20, 2023

Our goals

  • Speed up iteration and shipping.
  • Simplify team setup for game-engine-based projects.
  • Allow developers and artists to collaborate directly.
  • Leverage the power of Git and Git-based workflows.
  • Enable maximum project configuration and automation for teams.
  • Offer creators the flexibility to use their game engine of choice.
  • Create the feeling of a game studio for distributed teams around the world.
  • Provide a virtual studio for virtual teams building virtual worlds.
  • Empower teams of all sizes and help them grow.
  • Bring DevOps best practices from web development to real-time 3D development.
  • Serve game-engine-focused creators of all kinds, beyond game makers.
  • Contribute back to open-source projects and the community.
  • Create open discussion around real-time 3D and metaverse standards.

The backstory

TL;DR: We scratched our own itch.

As interactive creators with over 90 years of combined experience, we’ve been all too familiar with the pain points of developing on game engines. Pains not due to the game engines themselves, but due to all the production processes and infrastructure required around them - slow iteration times, builds breaking, on-prem servers and infrastructure, and more recently, needing to manage distributed teams across time zones

In 2020, at the height of Covid, we were facing all these challenges while shipping a massive Harry Potter VR project. We kept asking ourselves the same question: Why isn’t there an off-the-shelf solution for DevOps specifically for game and real-time 3D development?

Setting up the studio infrastructure you need for game production and real-time 3D development requires IT expertise and as the project grows, a dedicated Devops team. Moreover, managing distributed teams should, in theory, be helped by the cloud. However, getting set up for game development in the cloud is complex and expensive, making it impractical for most dev teams outside of the major studios with deep pockets.

Bottom line: We needed something better. Our entire industry and community needed something better. So we set out to build it.

WVS is a purpose-built cloud platform that makes it easier for teams to set up and organize their projects so they’re iterating faster, and feeling more productive and creative building on real-time game engines. We’ve lowered the technical bar required to set up and manage the studio infrastructure you need by providing a no-code adaptable solution that’s easily handled by a team lead.

Our mission at Wevr has always been about enabling creators around the world, whether that’s in making games, immersive experiences or real-time 3D applications. We started exploring the idea of a virtual studio back in 2012, when we launched TheBlu digital ocean simulation. The underlying platform of TheBlu enabled 3D artists around the world to create ocean species in Maya or Blender and upload the assets to the cloud, easily publishing into a live virtual world. This was the beginning of a virtual studio.

Today, game development continues to grow, UGC in games is more popular than ever, and companies across industries are creating real-time 3D virtual worlds and assets. More and more, it seems the next-generation internet is a network of interconnected real-time 3D worlds powered by game engines (aka, the metaverse).

WVS is here for all of it - a home for interactive creators and studios, big and small. Welcome. We’re excited for you to check out WVS for yourself.

Neville Spiteri, Marcel Samek, Anthony Batt

Co-founders of Wevr Virtual Studio

Apple Vision Pro and Wevr
"It's the kind of computing device I just want to use" - Neville Spiteri
March 6, 2024
Apple Vision Pro changes everything: Why the WVS team is excited to support VisionOS developers.
I still vividly remember meeting Mike Rockwell, Apple head of AR/VR, back in 2016 and giving him a demo of TheBlu Whale Encounter VR experience which Wevr had developed on the HTC Vive headset. Needless to say, I’ve been waiting for Apple’s entry into the space ever since. There’s much to be said and being said about the Vision Pro. I’m going to touch on three aspects of the Vision OS and Vision Pro platform that standout to me and make this device the next leap in spatial computing.
July 6, 2023
AI LA and LA Tech Week event: Gen AI Heroes and Villains Virtual Worlds Hackathon
Gen AI is poised to have a significant impact on the game creation process over the next decade. WVS plans to build platform features that will help game engine developers and creators easily take advantage of both AI and traditional game-making processes.
June 19, 2023